Company
Parents who are eager to push their children to learn Chinese are our target consumers. The end-users are students aged from six to fifteen. We also sell our products to schools.
We believe in the power of texts. We beautify creativity. We bestow "Arts" upon the acronym "STEM", begetting "STEAM". Technology is a hollow shell without humanity.
Description
Based in Hong Kong, a startup Ed-tech company focuses on developing a gamified educational platform for young readers to learn Chinese. Besides, we develop global IP and publish books with AR battle cards, linking to our AI-powered e-learning platform. Our target markets are Hong Kong, Taiwan, Singapore, and Malaysia.